Things to encounter in the horrible wilderness. Inspired by Goblin Punch, who is always a source of inspiration.
1d8 wilderness encounters
1. A great wolf (4HD, L, claws: 1d6 dmg) with its
lower jaw missing, slowly starving to death.
2. A great elk (6HD, H, antlers: 1d6+knockback, trample:
+1d6 dmg on charge attacks, mv 8), deformed by bulbous tumours spreading across
its body.
3. A sounder of great boars (3HD, L, 2 armour, tusks:
1d6 + knockback, trample: deals +1d6 dmg on charge attacks, mv 9), driven to
madness by foot-long leeches gnawing through their pelts (0HD, T, maw: 1 dmg,
increasing by +1 per turn).
4. The severed head of a great wolf continues to
hunt, moving by force of will (3HD, claws: 1d10 + bad luck: save or all rolls
HARD until curse dispelled).
5. A giant bear-like creature (6HD, H, claws: 1d8
dmg + save or 1d6 poison) with a gaping wound in its side. Powerless to stop
the gathered crows from eating its exposed flesh, it still lashes out at anyone
approaching. Crows (0HD/3hp, S, beaks: 1d4, flurry of feathers: actions are HARD
when attacked by the crows). Stuck in the wound is a bronze bog-folk spear:
1d10, long, impaling: prevents the target from using a single ability, for as
long as the spear is stuck in their flesh.
6. A decaying unicorn, its white fur falling off
in tufts and blood running from its muzzle (6HD, horn: 1d10 + piercing, cursed:
a character suffering damage from the unicorn horn has a randomly determined ability
deteriorate by -1 each round until successful save or dead, abomination: if
killed, all characters gain +1 SPI).
7. A tall woman with raven wings like a trailing
cloak of black feathers where her arms should be and skin crawling with
parasites. She is capable of short bursts of flight, after which she crashes to
the ground in a cascade of black blood and vermin, out of breath. Lady of
Decay. 4HD, L, talons: 1d8 + piercing, black vomit: targets 6 squares in
straight line, save or 1d6 poison damage, demonic: 2 attacks per round, mv 9. Limited
flight: can fly for a single round, then crashes to the ground dealing 1d4 damage
+ no armour to anyone below and an equal amount to herself, roll 1d8 for scatter
to determine her point of impact. Parasites: when the Lady of Decay suffers
damage, any adjacent character must evade or be attacked by 1d4 parasites (0HD,
T, maw: 1 dmg, increasing by +1 per turn).
8. Lord of Hunger. An albino elk with the face of
an old man (8HD, H, antlers: 1d8 + knockdown, trample: +1d6 dmg on charge attacks,
breath of flies: 1d6 + save or all actions HARD, range 12/cone, mv 9). It speaks
with a tortured voice, offering power in exchange for humanity. If a PC accepts,
the Lord drinks a pint of their blood draining their soul of 1d10 SPI. This grants
the creature the ability to cast spells and makes it immune to all attacks from
the person whose blood it drank until next new moon. If the PC survives, the
creature bellows with sudden rage “Now
you know!” and sets off to hunt. Until the PCs reach a sanctuary,
encounters chances are doubled for wandering monsters.
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