After a delay, here's another keep. True to the idea of patterns (and also laziness) its based on reused components from previous designs. Hopefully, this will give a sense of familiarity and enable the accumulation of knowledge through play. That said, I am already having some issues with this constraint - as seen in the non-intuitive separation between walls and edges. I'll have to think more about that for future adventure sites.
The basic premise for the adventure is that there lives a black knight in a keep, and - as black knights do - he compulsively jousts anyone trespassing on his Lady's domain. The keep is said to hold tremendous wealth from all the ransoms thus produced, including a relic known as the Arm of the Bleeder.
Here's the adventure.
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