The feasibility of the sub-system for Alchemy I proposed for the alchemy month hinges on the presence of multiple formulas for the same potion. Only by finding two or more formulas that creates similar effects will players have a chance to understand the principles of correspondence and substitution. The presence of multiple formulas also reinforces the notion that formulas are more like recipes for cooking than chemical notation; or that they consist of equal measures fluff and crunch.
To better show what I mean, I've made a small pdf containing three variations on a potion of restoration, and three variations on a potion of healing. While they are designed with this system in mind, you can also use them as stand-alone handouts if you just want to award your players with a tangible representation of their scroll or similar.
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