Whitehack casting (free-from effects, payed for by HP loss), with the following modifications
1. Magic draws the attention of demons, and worse. When casting a spell, roll 1d20 and notify the referee of the result.
2. A character can combine any two spells to temporarily create a new. The new spell name must contain one word from each spell it draws upon. An "of", a genitive-s, or similar minute alterations might be added to better connect the words. Casting a hybrid spell requires you to roll 1d20 twice and notify the referee of the results.
(Some names might be too weak or too powerful, I might have to adjust that)
WILDERNESS
Swarm Skin
Weed Mask
Lash of Thorns
Beast Sense
Locust Storm
Moss Gate
DISEASE
Bestial Blight
Serpent's Dementia
Fever Crown
Worm Mouth
Putrid Gust
Catatonic Stupor
DEATH
False Life
Blood Altar
Corpse Dust
Eldritch Effigy
Repelling Voice
Feigned Death
SPIRITS
Ghost Flare
Grave Tongue
Spectral Stride
Luminous Stalker
Phantasmal Dispersion
Spirit Warden
DEMONIC
Shadow Throne
Threefold Path
Sign of Many
Plasmic Key
Unspeakable Oath
Dismal Presence
ENCHANTMENTS
Twisted Valor
Consuming Lust
Heart of Wax
Rending Clamor
Fool's Eye
Strange Recollection
COLD
Frost Grasp
Glacial Crust
Treacherous Mist
Hall of Water
Suspended Flow
Ice Cloud
NIGHT
Mercurial Dread
Creeping Tide
Moon Song
Tranquil Light
Spiral of Moths
Vale of Obscurity
HEXES
Oracular Incense
Spider Jar
Soul Eye
Fay Leap
Shroud of Thralldom
Dissonant Whisper
FIRE
Sustained Flame
Fire Blade
Static Spark
Ash of Lament
Sulfur Gale
Guiding Glow
DIVINE
Blessed Bane
Timeless Echo
Resonating Wings
Unseen Hand
Hallowed Flesh
Zealous Plight
SIGNS
Illusory Script
Silent Image
Glyph of Warding
True Sight
Delusive Mark
Lure of Oblivion
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