fredag 1 mars 2019

Class abilities

My campaign doesn't use classes in the traditional sense. However, I want to allow for (semi)-magical abilities without giving everyone access to them. Therefore, all starting characters get a class ability: a fraction of what a class might normally entail. To determine the class ability, roll 2 six-sided die and choose one for column and one for row. More powerful, or more interesting, class abilities are placed on doubles to make up for the lack of choice.

So if you roll 1, 3 you can choose between the passive abilities "favoured" or "true aim". If you roll 1, 1, you have no choice but is instead awarded with the more active ability "impress".

Most of the content is reworked from Skerples - especially his Iron Gates setting.

The class matrix is here

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