torsdag 18 oktober 2018

1d8 more wilderness encounter locations

For the first set, see here




Roll 1d8
1. Scarp: A steep but low cliff runs across the board. HARD to climb.

2. Abri: A steep but low cliff runs across the board - half of the distance contains a shallow rock shelter. Character under the abri are hidden to all characters above them but easily cornered by other enemies. The cliff is HARD to climb.

3. Giant's kettles: The bedrock surface is here perforated by 2d4 deep, circular holes.

4. Stormthrows: Dead trees lie scattered here, uprooted and broken by storms or the rage of some unknown Giant.

5. Krum-woods: Battered by relentless winds or beset by some curse, the trees here cower behind each other in uneven lines, bent and swollen like rheumatic pilgrims.

6. Stunted forest: The trees here appear old yet curiously small, as if they sprouted directly to senescence. The vegetation blocks line of sight but only to small or crawling characters.

7. Mound: A large circular mound in the middle of the board. Blocks line of sight, and movement is reduced when going uphill.

8. Forking stream: An icy stream or deep ditch runs across the board, forking at the middle. Jumping across is easy, but on a failed roll the character lands off balance and must forfeit the rest of their movement.

3 kommentarer:

  1. These are so flavorful! I think they transform an ordinary wilderness into something rugged and northern.

    Here's the Signs in the Wilderness link I mentioned last time:
    https://signsinthewilderness.blogspot.com/2018/09/the-danger-of-this-place.html

    SvaraRadera
  2. Sure! I'm enjoying these ideas you've been sharing.

    SvaraRadera