fredag 20 april 2018

2p adventure: The Barbican Keep

This keep is part of a great wall, and watches over the only (known) passage to the other side. The idea is that the player-characters enter at one side and try to get out at the opposite side without being killed. I've added stuff and removed stuff back and forth to strike a compromise between showcasing different aspects of the setting (the Dryads, the doomed house Gerait, the Sisters of Solace, etc) and presenting the desolate mood I want for the campaign. I still don't know if the balance is perfect, but I think it helps to imagine the keep as vastly oversized.

Anyway, here's the adventure location.



onsdag 18 april 2018

2p adventure: Black Knight Keep

After a delay, here's another keep. True to the idea of patterns (and also laziness) its based on reused components from previous designs. Hopefully, this will give a sense of familiarity and enable the accumulation of knowledge through play. That said, I am already having some issues with this constraint - as seen in the non-intuitive separation between walls and edges. I'll have to think more about that for future adventure sites.

The basic premise for the adventure is that there lives a black knight in a keep, and - as black knights do - he compulsively jousts anyone trespassing on his Lady's domain. The keep is said to hold tremendous wealth from all the ransoms thus produced, including a relic known as the Arm of the Bleeder.

Here's the adventure.